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Aragami switch review1/2/2024 As a plain action game, God Eater is pretty fun, and mindlessly cutting away at Aragami whenever I’ve got some free time on the bus or over a lunch break can be satisfying. Combat is snappy and responsive, and there’s great variety in the different weapon types you can use. Each mission puts you against a new, unique form of Aragami with its own strengths and weaknesses. After each mission, you’ll receive loot drops that can be used to craft new equipment or upgrade your current equipment to be stronger. In God Eater 3, you fight large monsters called Aragami with a team of three NPC party members. God Eater’s formula lends itself incredibly well to the short bursts of play that a portable console allows for, but it also unfortunately showcases how repetitive and unfulfilling the core gameplay loop can be. The series’ debut on Switch also marks its return to handhelds after a brief stint on traditional consoles when God Eater 3 came out on PC and PS4 earlier this year, it was the first entry in the franchise not to be released on a handheld system. Your complete lack of ability to jump or climb is also frustrating, and it can be particularly annoying when your hero – who’s supposed to be a ninja, lest we forget – can’t step up to a ledge that’s knee height.The God Eater franchise is brand new to Nintendo systems, but it’s been appearing on PSP and Vita for nearly a decade. There’s a (tiny) cursor that turns blue when you’re able to teleport, but during the odd occasion when you have to teleport in a hurry it can become quite frustrating trying to quickly determine which areas you can and can’t move to. The shadow teleportation trick seems to be a bit hit and miss at times, especially when you’re trying to teleport onto higher platforms and structures. It’s an extremely cool look, made more striking by the game’s cel-shaded art style. As you use your various skills, this design will start to disappear, and when you move into a shadow your entire outfit turns black and the cape’s design begins to fill in again. Aragami has an ornate cape hanging down behind him, and the design on this cape actually shows your current shadow energy and how many uses you have left for your special abilities. Alternatively, if you’re the sort of person who feels you aren’t doing your ninja duty unless all of your foes taste cold steel, you can choose to go 'full ninja' and stealthily pick them off one by one.Īragami is very much a ‘hiding in the shadows’ type game, then, to the extent that its inventive HUD (or lack of one) is based on that concept. If you’re the peace-loving sort, you can try to make your way to the end of the stage without being seen by the numerous Kaiho guards, allowing them to happily continue their patrols, blissfully unaware that you just infiltrated their defences. By the time the game nears its end and you’re kitted out with a full range of abilities it’s a far more enjoyable adventure, but for the most part your initial time with Aragami will be spent with a handful of skills, teleporting around small stages patrolled by guards, meaning you’re going to need to have a little patience before things properly kick off.ĭepending on your mood, you can choose to play through the game in one of two ways. The ability to throw kunai knives from a distance, or place bombs that can be remotely detonated, for example. Others are larger upgrades that can change the way you approach each situation. It’s a fairly mundane plot at first, but it does get more interesting as the game progresses. It’s up to you to make your way through the game’s 13 chapters – using your numerous shadow powers to either avoid or kill the Kaiho standing in your way – as you attempt to reach Yamiko and find out more about what’s going on. She’s been captured by the Kaiho, an army that uses special weapons powered by light. You play as the titular Aragami, a shadow spirit who’s been summoned by a girl called Yamiko. Do you go down the GoldenEye route and encourage the player to sneak around while still giving them the option to go all guns blazing should they so desire? Or do you go for a strictly stealth-only affair where players are punished the moment they’re spotted (bow your head, Ocarina of Time’s castle grounds)? Aragami leans more heavily towards the latter of these examples, though it isn’t quite as harsh. Stealth is a difficult thing to get right in gaming, and it’s something developers have been trying to nail for decades.
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